Jan 27, 2006 This topic offers a patcher which will patch the following unsupported versions of Grand Theft Auto: San Andreas: USA 1.01 USA 2.00 European 1.01 European 2.00 German 1.00 German 1.01 German 2.00 This patch does NOT turn your gtasa.exe into a crack/No-CD, but converts your gtasa.exe to a 1.00 EU version. Grand Theft Auto San Andreas Widescreen Fix. Supported exe version: v1.0 US Installation. Supported exe version: Any v1.0 recommended Installation: Download and extract the archive to the game directory, where the exe is located. Instead of the crash, loadscreens may disappear, minimap will be bugged, but you'll be able to save your.
Jun 10, 2005 More Grand Theft Auto: San Andreas Fixes. Reloaded No CD MX vs. ATV Unleashed v1.0.1 ENG Sphinx No CD Myst 5: End of Ages v1.0 PL Myst 5: End of Ages v1.0 PL Grand Theft Auto: San Andreas v1.01 EU No-CD Deviance Grand Theft Auto: San Andreas v1.0 ENG Grand Theft Auto: San Andreas v1.01 EU. 21 February 2013 GTA San Andreas Unlike the previous one Pack, Here only standard transport, a large number of which is replaced. Pak did very long, almost all the transport changed only.col Rate and comment.
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Files for GTA San Andreas
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Mods
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398163
File uploaded by:PaokARA
This is the original American gta_sa_exe, it is needed for many progs, including Limit Adjuster, there is nocd.
Mods → Various mods
Rockstar Games
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Gta San Andreas V1.0 All Crash Fix Patch Windows 7
Unknown
4.89 Mb
Unknown
Gta San Andreas V1.0 All Crash Fix Patch Pc
398163
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Vapid NewsVan 1985
Vapid NewsVan 1985. The archive contains 2 vehicle options: 1) Civil. 2) Office. Features of the utility model: - New lights. - New design. - Added trunk (side door). - Now you can go into the body. ..
Gta V Declasse Rancher XL & Vapid Bobcat
Hello, users Libertycity.ru! I found on the Internet two good cars from GTA 5: - Vapid Bobcat XL - Declasse Rancher XL At models: - No bugs; - License plates from GTA V; - Good damage; - There is chrome on the auto parts. Enjoy yo..
Vapid Stanier LTD LX from VC XBOX
Hello everybody! I represent the pack Vapid Stainer LTD LX, converted from GTA VC. Models from the XBOX version (envelope for VC - ALMOST610), so the quality is good. You probably ask why not Premier. I will answer: Premier is Declasse (Chevrolet ..
[!] If you are having trouble installing the file, seefile installation instructions for GTA San Andreas or ask at the . [!] If you think that this file has already been added to the archive, please let administrator know about this with links to this file and the file that you previously added.
Hello! Rockstar surprised everyone by releasing Rockstar Games Launcher earlier this week,and also offered a free copy of San Andreas for everyone who installs it!Curiously, this seems to be a brand new version, and SilentPatch sadly did not support it – until now!
All three GTA’s receive new fixes today, but do note that only San Andreas requires an upgrade in order to work withthe Rockstar Games Launcher (called RGL later in this post) version!
Without further ado, let’s see all the new changes:
As RGL version of San Andreas is based upon a new Steam version, supporting it was relatively easy.Additionally, starting from this release SilentPatch for San Andreas is going to behave differently upon encountering an “unsupported”executable – previous versions would just abort any attempts to patch, but from now on SP will assume this is a “future” executableand attempt to patch in all Steam/RGL fixes!For now, if any fix fails to be patched, SilentPatch will unload – for upcoming versions I plan to improve that furtherand make SP only skip that specific fix.
Free clarion radio code calculator download. Important note: Rockstar Games Launcher forcibly overwrites any modified files even if you disable updates for the game!Because of that, my ASI Loader is nearly unusable, as it’s removed every time you restart RGL. Because of this,I recommend using Ultimate ASI Loader, because it does not overwrite any files.
That said, do note that RGL version receives the same level of support as a Steam release,that is only some fixes are currently supported. Those are:
14ms frame delay has been removed. As a result, game now locks properly on 30 FPS instead of 25 FPS
More precise frame limiter, reducing lag spikes a bit when playing with Frame Limiter on
Mouse should not lock up randomly when exiting the menu on newer systems anymore
Mouse vertical axis sensitivity now matches horizontal axis sensitivity
Mouse vertical axis does not lock during camera fadeins now
If the settings file is absent, the game will now default to your desktop resolution instead of 800x600x32
DirectPlay dependency has been removed - this should improve compatibility with Windows 8 and newer
Path to the GTA San Andreas User Files directory is now obtained differently, increasing compatibility and future-proofing the games more
Fixed sun lens flare effect not appearing with AMD/Intel graphics cards
Fixed an issue introducing graphical artifacts from ped animations with high RAM usage - so called “streaming memory bug”
Fixed a bug causing cheat-spawned melee weapons to be forcibly replaced by other melee weapons upon walking into a pickup
Some car panels now swing after car’s explosion (like they were meant to be but the code forcibly fixed them immediately after damaging)
When playing on Visual FX Quality higher than low, the game will now cast up to 6 lights on each model both indoors and outdoors (on Low details, game’s stock behaviour has been kept - allowing up to 4 lights per model outdoors and 6 indoors)
Muzzle flash will now show up when firing the last bullet from the clip
Script sprites now have bilinear filtering applied
Car generator counters now work properly for generators with fixed amount of spawns
Randomizer error causing peds not to spawn in some areas has been fixed
Randomizer error causing prostitutes to be quiet during solicit has been fixed
Text boxes now can show together with a Mission Passed text
Fixed an occasional crash when Alt+Tabbing back to the game while standing next to a mirror
Mirror reflection doesn’t break with Anti-Aliasing enabled anymore
With Visual FX Quality set to Very High, mirror reflection quality has been bumped
Anti-Aliasing option has been altered - instead of listing 1, 2, 3 options (which in fact are 2x/2x/4x MSAA), the game will now show proper MSAA values from 2x up to 16x (depending on max MSAA level supported by the graphics card)
Colliding with another car will now damage proper parts on both cars - previously, both cars got damaged the same way
Fixed a crash on car explosions - most likely to happen when playing with a multimonitor setup
Fixed a crash when entering advanced display options on a dual monitor machine after: starting game on primary monitor in maximum resolution, exiting, starting again in maximum resolution on secondary monitor. Secondary monitor maximum resolution had to be greater than maximum resolution of primary monitor.
Fixed an occasional crash occuring when standing next to escalators
Slightly reduced stencil shadows memory overhead
Fixed an AI issue where enemies became too accurate after the player has been in the car earlier
Alt+F4 now works properly
Fixed a crash occuring when the vending machine was continuously used for an extended period of time
FILE_FLAG_NO_BUFFERING flag has been removed from IMG reading functions - speeding up streaming
Fixed a streaming related deadlock, which could occasionally result in game being stuck on black screen when entering or exiting interiors (this is the issue people used to fix by setting CPU affinity to one core)
Metric-to-imperial conversion constants have been replaced with more accurate ones
Fixed a glitch where random cars would end up being impounded to garage, replacing player’s vehicles
Dancing minigame timings have been improved, now they do not lose accuracy over time depending on PC’s uptime
Car generators placed in interiors are now placed correctly - this ‘unhides’ two vehicles in Madd Dogg’s mansion, which were always there but they were not visible
Bombs in cars stored in garages now save properly
Fixed an issue which would cause games to freeze if III/VC/SA were running at the same time
Streaming has been greatly improved during Supply Lines mission (or more general, any time when using an RC vehicle) - it now behaves as expected, as opposed to displaying LODs way too quickly
Health triangle displaying when aiming at peds is now properly orientated (it’s now upside down) for peds player can recruit
Setting a BMX on fire will not set CJ on fire anymore
Keyboard input latency decreased by one frame
Made the game select metric/imperial units basing on system locale settings. This can be overridden from the INI file
Steam and RGL versions have proper aspect ratios now
Steam/RGL version of the game will not reject 1.0/1.01 saves anymore (still, a compatible SCM is needed for the save to work)
Censorships from Steam and RGL versions for German players have been removed
Steam/RGL versions will now default Steer with Mouse option to disabled, like in 1.0/1.01
I never bothered backporting more fixes to a Steam version, because most people end up downgrading – however,this might change with the arrival of RGL version. Let me know in the comments what do you think about it!
Some notes about the RGL version
For those curious, when working on the RGL version I figured out some things about this version:
It’s based on a Steam version
For German players, it’s less censored than the Steam version – you can kick people who are down.You can also circumvent censorship by changing system locale settings, which will not work in a Steam version.Do note SilentPatch removes those censorships!
It is supposed to accept 1.0 EU saves, but those will crash due to SCM differences between 1.0 and later versions!
Rockstar attempted to fix mouse issues, as I mentioned on Twitter!
Gotta give @RockstarGames some credit for San Andreas on RGL, it seems like they moved away from DirectInput based mouse in favour of Windows messages based mouse! What this means for users - mouse should not be breaking anymore!? pic.twitter.com/Wa4gB6vATs
— Silent (@__silent_) September 20, 2019
Sadly, this fix is incomplete and mouse still breaks for most users. Still, have to give Rockstar credit where it’s due.
Not only RGL version of San Andreas got attention. Other versions also received a few new features, and those are:
GTA San Andreas
Made the game select metric/imperial units basing on system locale settings. This can be overridden from the INI file
Fixed a bug where paintjobs would vanish from cars stored in garage if they were stored without looking at them
Additionally, Steam support in San Andreas had a few bugs which remained unnoticed.When adding support for the RGL version, I ended up identifying and fixing them – so if you had crashes with SP on a Steam version,give it another try!
GTA Vice City
Made the game select metric/imperial units basing on system locale settings. This can be overridden from the INI file
GTA III
Fixed a crash after playing the game for a short amount of time without a sound card
Made the game select metric/imperial units basing on system locale settings. This can be overridden from the INI file
The newest builds can be downloaded from Mods & Patches section here:
As always, enjoy! Rockstar Games Launcher support should allow SilentPatch to be introduced to more people who are new to the game,and I hope it will benefit them greatly.